평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
Create enemies that are visible through walls, create ghosts or highlight interactable items!
This is an adaption of the standard unity shader that can be seen through other objects like it's on the radar or x-ray. Contains the standard and specular shader set up.
Also contains a "Ghost" shader using the same techniques to create a ghost or spirit like character.
The ghost has soft falloff edges when moving through objects! (currently only in deferred rendering)
If you don't want the silhouette to be drawn through specific objects, you can now use the "exclude radar standard shaders" on those objects!
If you want the silhouette to only be drawn through specific objects, you can now use the "specify inclusion radar standard shaders" and "include radar shaders" on those objects combined!
The shader can be animated with provided script.
I am ready to answer any questions: assets@robreijnen.nl
Please note that the scene is not included.
Silhouette Radar Shaders
