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PBR Wet Surface Shader is an asset which allows you to represent surfaces and decals, that can be affected by liquids.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Additional compatibility information
Supported
- Built-in RP
Description
Features:
- PBR (Physically Based Rendering)
- Dynamic level of wetness(Just change wetness parameter in your material)
- Gradual water filling
- Decal shader
- Easy to use
Supported maps:
- Albedo
- Normal
- Metallic
- Wet Map
PBR Wet Surface Shader
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License type: Single Entity
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License agreement
Standard Unity Asset Store EULALicense type
File size
9.7 MB
Latest version
1.1.9
Latest release date
Aug 13, 2018
Original Unity version
5.6.0
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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