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Simple yet elegantly complex, introducing the Toby Foliage Engine Light, the innovative single-pivot vegetation system that attempts to simulate multiple pivots per mesh, similar to Pivot Painter.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.11f1
Compatible
Compatible
Compatible
Additional compatibility information
  • Tested in Unity 2021.3.11f1+, 2022.3.1f1+, 2023.1.0f1+, 2023.2.14f1+, Unity 6 (6000.0.5f1), Unity 6 LTS ( 6000.0.23f1).
  • (SRP 12+, 14+, 15+, 16+ and 17+) are supported.

* Default pipeline in use: Built-in. For URP and HDRP conversion, please install the necessary packages from the "Pipelines" folder!

Description

Optimized to perfection, Toby Foliage Engine - Light (TTFEL) shaders provide a comprehensive solution for achieving realistic wind and plant shading. Its seamless integration and user-friendly interface make applying it to any mesh easy. There is no need to worry about conversion or any cumbersome steps as the shaders streamline this process.


TTFE is an automatic feature that works in conjunction with PBR shading. The wind physics is affected by internal mesh-based vertex position volumes. You can control the size of your volume to mask out wind in your material settings. Similarly, you can modify the behavior of your wind through the material settings.


These shaders are designed to provide optimal performance and quality for game foliage. They are created using the Amplify Shader Editor to be simple and efficient.


* Purchase the vegetation assets pack separately: Vegetation Pack - Toby Foliage Engine Assets


⚑ Limitations


Please note that the light version includes only the essential features and only one basic wind type is available. Amplify shader functions are not available, you can only open the shaders in code. To benefit from all features, make sure you download the full version: The Toby Foliage Engine


🞫 TTFE is designed to work with instancing, static batching is not supported.

🞫 Only the latest LTS Unity versions are officially supported.


○ Features


  • "Gentle Breeze" wind type. The global features such as wind and seasons can be adjusted using the "(TTFE) Global Controller".
  • Automatic wind system and adjustable wind mask volumes (mask can be defined in the material settings, (can't be visualized via heat mask)).
  • Branch bending system (basic).
  • Trunk bending (basic).
  • Realistic wind behavior.
  • Fast and performant, good optimization.
  • Real-time season control including random color (basic).
  • Self-shading (faux-mobile shading (vertex color not supported)).
  • PBR shading.
  • New and Innovative deferred translucency that gets automatically occluded in shadow by a feature called “Translucency Ao”. It works in built-in, URP, and HDRP (only additional to the diffusion profile in HDRP).
  • Translucency Fluffiness (makes fuzzy-looking grass).
  • Two example scenes.
  • Original assets.

🞫 Unavailable features (only accessible in full version)


  • "Strong Wind" type (more realistic wind).
  • Trunk and branch bending system (Full).
  • Real-time season control + snow (Full).
  • Additional Terrain shader that supports snow control. (Experimental NEW).
  • All TTFE shaders now support the snow feature.
  • Self-shading (supports vertex color).
  • Amplify Shader functions.
  • Debug vertex colors.
  • Visualize wind mask editing.
  • Additional shaders.
  • Uber Cliff shader.
  • Additional shading and wind settings.
  • Complete example scenes that are showcased in the video.

○ Feedback


For questions follow the Unity forum thread or contact me via email:

florianalexandru05@gmail.com


Support Forum Thread

Online Documentation

Technical details

○ Polycount and texture specifications


*(Triangles counting only LOD0) This list only presents a small example of a few meshes.


  • Vegetation:

  1. Various grasses: Under 2000 triangles (per clump)
  2. Various Bushes: Under 4000 to 700 triangles
  3. ShrubBush_B: 2748 triangles
  4. ShrubBush_C: 3215 triangles
  5. ShrubTree_C: 6048 triangles
  6. ShrubTree(NR)_D: 10703 triangles

  • Textures

- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats)

- Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps, and gloss/ao maps)

Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.

Metalness/ao/gloss" (MAG) are saved as transparent png textures.


  • Other information

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: 4 LODS

Types of materials and texture maps: PBR

The Toby Foliage Engine / Light

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FREE
License type
File size
432.7 MB
Latest version
1.0.1b
Latest release date
Nov 21, 2024
Original Unity version
2021.3.11
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