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可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.0f1 | 不兼容 | 兼容 | 不兼容 |
描述
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Looking for a huge discount? Get all OccaSoftware assets and tools when you buy the OccaSoftware Bundle.
OccaSoftware presents: Triplanar Shader
Transform your Unity URP projects with Triplanar Shader, the ultimate solution for effortless, high-quality texture mapping without UV unwrapping.
Key Features:
- Instant Triplanar Mapping: Skip time-consuming UV unwraps
- Intuitive Editor: User-friendly interface for quick setup
- Customizable Tiling & Blending: Fine-tune your textures with precision
- Comprehensive Texture Support: Albedo, roughness, emission, occlusion, metallic, and normal maps
- Axis-Specific Mapping: Unique textures for X, Y, and Z planes
- Shader Graph Integration: Easily extendable for advanced customization
Perfect for:
- Complex geometries and procedural meshes
- Rapid prototyping and iteration
- Achieving professional-quality texturing in minutes
Boost your workflow:
- Reduce development time
- Eliminate UV-related issues and artifacts
- Create stunning, seamless textures on any surface
We recommend pairing Triplanar Shader with...
- Buto - Volumetric Fog and Volumetric Lighting for URP
技术细节
Triplanar Shader - Advanced Texture Mapping for Unity URP
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