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Step into the future with the Ultimate Hologram Shader! This powerful shader offers the ability to create breathtaking holographic effects, ideal for all your high-tech needs.
Render pipeline compatibility
The Built-in Render Pipeline is Unityโ€™s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.19f1
Compatible
Not compatible
Not compatible
Description

๐Ÿš€ Ultimate Hologram Shader for Unity ๐Ÿš€

Bring your 3D models to life with the Ultimate Hologram Shader! Create stunning futuristic, high-tech, and glitchy holographic effects with full customization. This shader includes a wide range of features such as scan lines, glow effects, rim lighting, and even a glitch effect for added realism and excitement.



For a list of features, see Technical Details

Technical details

๐Ÿ”ฒ Main Texture (_MainTex):
The base texture used for the hologram effect. Can be any texture, typically something that defines the object's material properties.

๐Ÿ”ฒ Base Color (_BaseColor):
A customizable color applied over the texture. This will multiply with the main texture's color, giving you full control over the hologram's overall appearance.

๐ŸŒŸ Hologram Color (_HologramColor):
Sets the primary color of the hologram's glowing effect. This can be used in combination with the main texture to enhance the visual style.

โšก Brightness (_Brightness):
Adjusts the intensity of the overall hologram. Use this to make your hologram brighter or dimmer depending on your scene's needs.

๐Ÿ”ฒ Alpha (_Alpha):
Controls the transparency of the hologram. Use this to create more or less transparency, which is especially useful for faded or semi-transparent holograms.

๐Ÿ’ก Rim Color (_RimColor):
The color of the rim lighting, which enhances the edges of the object to give it a glowing, high-tech feel. Often used to simulate fresnel lighting effects.

๐ŸŒ Rim Power (_RimPower):
Controls the intensity of the rim lighting effect. The higher the value, the sharper and more pronounced the edge glow will be.

๐Ÿ”ฆ Scan Tiling (_ScanTiling):
Determines how many scan lines appear on the hologram. The greater the value, the tighter the lines will be. A key element in creating a high-tech, scanning display effect.

๐Ÿš€ Scan Speed (_ScanSpeed):
Controls the speed at which the scan lines move across the surface. Use negative values for reverse motion, adding further customization to the animation.

โœจ Glow Tiling (_GlowTiling):
Determines the frequency of the glowing effect, similar to scan tiling. It controls the speed and number of glowing pulses across the object.

๐ŸŒŸ Glow Speed (_GlowSpeed):
Adjusts how fast the glow effect pulsates. Higher values make the glow move quicker, creating a dynamic and futuristic look.

โšก Glitch Intensity (_GlitchIntensity):
Introduces a dynamic "glitch" effect where the object's vertices shift unpredictably. The higher the value, the more intense the glitch effect will be, creating a distorted and futuristic malfunction effect.

๐Ÿ“ฑ Flicker Texture (_FlickerTex):
A control texture for alpha flickering effects. This texture can be animated or adjusted to make the hologram appear to flicker, simulating faulty displays or adding a lively effect.

๐ŸŒ€ Flicker Speed (_FlickerSpeed):
Controls the speed of the flicker effect, which can make the hologram appear to turn on and off rapidly. The higher the value, the faster it flickers.

Ultimate Hologram Shader

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License type
File size
20.4 KB
Latest version
1.0
Latest release date
Jan 23, 2025
Original Unity version
2021.3.19
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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