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* * * * Product Description * * * *
Tired of selecting shaders from a pull down menu? Why not just toggle what you want.

This is a material editor extension that creates and toggles between shaders on the fly.

It uses Shader Model 2.0 as a base, so it is faster then a surface shader and great for Mobile!!

Features:
Property toggler:
Color / Diffuse / Decal / Decal tint
Reflection / Rim / Emission / Outline
Xray / Texture Masks

Lighting / Shadows
- Toggle Ambient / Directional light Process
- Toggle Shadow Process
- Custom shadow color

BRDF Texture lookup
- Use a texture ramp to control light fall off and Rim effect

Reflection
- HDR support / Metallic Support
- Respects probe reflections (note. Does not blend when transitioning from one to another)

Rim
- Fresnel support
- Emission(Intensity)

Emission
- Independent baking intensity vs viewport display intensity

Outlines
- Works on 2d Camera
- Control X/Y width of outline
- Use texture to color outline

Xray
- See silhouette behind objects
- Control color/transparency

Lightmaps
- Use unity's lightmap or provide your own on UV1 or UV2

Other
- Vertex Colors support
- Opacity sliders for almost every property
- Transparency slider and Edge opacity (new)
- Built in UV scroller so you don't have to keep attaching scripts to your objects
- Built in render queue sorting order for transparent objects
- There is no need to offset stacked geometry. Blend as many textured geometry layers as you want.
And many others not listed...

UNOShader UNLIT

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$35
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
17.8 MB
Latest version
1.7
Latest release date
Feb 8, 2017
Original Unity version
5.0.1
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