평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
1/13
WEBPLAYER DEMO -> Click Here!
Forum / Doc / Contact me
* * * * Product Description * * * *
Tired of selecting shaders from a pull down menu? Why not just toggle what you want.
This is a material editor extension that creates and toggles between shaders on the fly.
It uses Shader Model 2.0 as a base, so it is faster then a surface shader and great for Mobile!!
Features:
Property toggler:
Color / Diffuse / Decal / Decal tint
Reflection / Rim / Emission / Outline
Xray / Texture Masks
Lighting / Shadows
- Toggle Ambient / Directional light Process
- Toggle Shadow Process
- Custom shadow color
BRDF Texture lookup
- Use a texture ramp to control light fall off and Rim effect
Reflection
- HDR support / Metallic Support
- Respects probe reflections (note. Does not blend when transitioning from one to another)
Rim
- Fresnel support
- Emission(Intensity)
Emission
- Independent baking intensity vs viewport display intensity
Outlines
- Works on 2d Camera
- Control X/Y width of outline
- Use texture to color outline
Xray
- See silhouette behind objects
- Control color/transparency
Lightmaps
- Use unity's lightmap or provide your own on UV1 or UV2
Other
- Vertex Colors support
- Opacity sliders for almost every property
- Transparency slider and Edge opacity (new)
- Built in UV scroller so you don't have to keep attaching scripts to your objects
- Built in render queue sorting order for transparent objects
- There is no need to offset stacked geometry. Blend as many textured geometry layers as you want.
And many others not listed...
Forum / Doc / Contact me
* * * * Product Description * * * *
Tired of selecting shaders from a pull down menu? Why not just toggle what you want.
This is a material editor extension that creates and toggles between shaders on the fly.
It uses Shader Model 2.0 as a base, so it is faster then a surface shader and great for Mobile!!
Features:
Property toggler:
Color / Diffuse / Decal / Decal tint
Reflection / Rim / Emission / Outline
Xray / Texture Masks
Lighting / Shadows
- Toggle Ambient / Directional light Process
- Toggle Shadow Process
- Custom shadow color
BRDF Texture lookup
- Use a texture ramp to control light fall off and Rim effect
Reflection
- HDR support / Metallic Support
- Respects probe reflections (note. Does not blend when transitioning from one to another)
Rim
- Fresnel support
- Emission(Intensity)
Emission
- Independent baking intensity vs viewport display intensity
Outlines
- Works on 2d Camera
- Control X/Y width of outline
- Use texture to color outline
Xray
- See silhouette behind objects
- Control color/transparency
Lightmaps
- Use unity's lightmap or provide your own on UV1 or UV2
Other
- Vertex Colors support
- Opacity sliders for almost every property
- Transparency slider and Edge opacity (new)
- Built in UV scroller so you don't have to keep attaching scripts to your objects
- Built in render queue sorting order for transparent objects
- There is no need to offset stacked geometry. Blend as many textured geometry layers as you want.
And many others not listed...
UNOShader UNLIT
(95개)
1257 users have favourite this asset
(1257)
$35
세금/부가세는 결제 시 반영됩니다.
라이선스: Single Entity
Refund policy
Secure checkout:

License agreement
Standard Unity Asset Store EULA라이선스
파일 크기
17.8 MB
최신 버전
1.7
최신 릴리스 날짜
2017년 2월 8일
원본 Unity 버전
5.0.1
지원
웹사이트 방문Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members