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* * * * Product Description * * * *
Tired of selecting shaders from a pull down menu? Why not just toggle what you want.

This is a material editor extension that creates and toggles between shaders on the fly.

It uses Shader Model 2.0 as a base, so it is faster then a surface shader and great for Mobile!!

Features:
Property toggler:
Color / Diffuse / Decal / Decal tint
Reflection / Rim / Emission / Outline
Xray / Texture Masks

Lighting / Shadows
- Toggle Ambient / Directional light Process
- Toggle Shadow Process
- Custom shadow color

BRDF Texture lookup
- Use a texture ramp to control light fall off and Rim effect

Reflection
- HDR support / Metallic Support
- Respects probe reflections (note. Does not blend when transitioning from one to another)

Rim
- Fresnel support
- Emission(Intensity)

Emission
- Independent baking intensity vs viewport display intensity

Outlines
- Works on 2d Camera
- Control X/Y width of outline
- Use texture to color outline

Xray
- See silhouette behind objects
- Control color/transparency

Lightmaps
- Use unity's lightmap or provide your own on UV1 or UV2

Other
- Vertex Colors support
- Opacity sliders for almost every property
- Transparency slider and Edge opacity (new)
- Built in UV scroller so you don't have to keep attaching scripts to your objects
- Built in render queue sorting order for transparent objects
- There is no need to offset stacked geometry. Blend as many textured geometry layers as you want.
And many others not listed...

UNOShader UNLIT

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$35
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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라이선스
파일 크기
17.8 MB
최신 버전
1.7
최신 릴리스 날짜
2017년 2월 8일
원본 Unity 버전
5.0.1
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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