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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2019.3.0f6 | Not compatible | Compatible | Not compatible |
Package dependencies
1
This package needs other Asset Store packages in order to work.
Description
Finally a solution to using Oculus Avatars in the new Universal Render Pipeline!
This asset gives you the ability to use Oculus Avatars in the Universal Render Pipeline! Simply drag and drop a few of our custom shaders onto your existing Oculus Avatar and your Avatar will be visible and useable in the new Universal Render Pipeline.
Includes
+Combined Mesh Shader for Expressive Avatars
+Single Component Shader for Expressive Avatars
+Single Component Shader for Avatar Components like Hair and Beard
+Avatar Eye Lens Shader
+Avatar Surface Shader PBS (For Avatar Hands)
Setup & Requirements
- Requires UWP (Universal Render Pipeline)
- Requires Android Platform(For Oculus Quest)
- Requires Oculus SDK 18.0+ (Free on the App Store)
Limitations
- Only the New Expressive Oculus Avatars are supported. This means the old "mouth vertex" animations are not supported.
- No support for Oculus Base. The Oculus "Base" is the optional ring that appears under the avatar.
- No support for Avatar Transparency. Transparency for Avatars is currently unsupported for Universal Render Pipeline
Support
We are looking forward to adding new features, if you have questions please contact us.
This asset gives you the ability to use Oculus Avatars in the Universal Render Pipeline! Simply drag and drop a few of our custom shaders onto your existing Oculus Avatar and your Avatar will be visible and useable in the new Universal Render Pipeline.
Includes
+Combined Mesh Shader for Expressive Avatars
+Single Component Shader for Expressive Avatars
+Single Component Shader for Avatar Components like Hair and Beard
+Avatar Eye Lens Shader
+Avatar Surface Shader PBS (For Avatar Hands)
Setup & Requirements
- Requires UWP (Universal Render Pipeline)
- Requires Android Platform(For Oculus Quest)
- Requires Oculus SDK 18.0+ (Free on the App Store)
Limitations
- Only the New Expressive Oculus Avatars are supported. This means the old "mouth vertex" animations are not supported.
- No support for Oculus Base. The Oculus "Base" is the optional ring that appears under the avatar.
- No support for Avatar Transparency. Transparency for Avatars is currently unsupported for Universal Render Pipeline
Support
We are looking forward to adding new features, if you have questions please contact us.
URP Avatar Shaders for Oculus Quest
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$19.99
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License type: Single Entity
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License agreement
Standard Unity Asset Store EULALicense type
File size
656.0 KB
Latest version
2.0
Latest release date
Oct 13, 2020
Original Unity version
2019.3.0
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