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このコンテンツはサードパーティのプロバイダーによってホストされており、ターゲティングクッキーを使用することに同意しない限り動画の視聴が許可されません。これらのプロバイダーの動画の視聴を希望する場合は、ターゲティングクッキーのクッキーの設定をオンにしてください。
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Finally a solution to using Oculus Avatars in the new Universal Render Pipeline!
This asset gives you the ability to use Oculus Avatars in the Universal Render Pipeline! Simply drag and drop a few of our custom shaders onto your existing Oculus Avatar and your Avatar will be visible and useable in the new Universal Render Pipeline.
Includes
+Single Component Shader for Expressive Avatars
+Single Component Shader for Avatar Components
+Avatar Eye Lens Shader
+Avatar Surface Shader PBS (For Touch Controllers)
Setup & Requirements
- Requires UWP (Universal Render Pipeline)
- Requires PC Platform (For Oculus Rift)
- Requires Oculus SDK 18.0+ (Free on the App Store)
Limitations
- Only the New Expressive Oculus Avatars are supported. This means the old "mouth vertex" animations are not supported.
- No support for Oculus Base. The Oculus "Base" is the optional ring that appears under the avatar.
- No support for Avatar Transparency. Transparency for Avatars is currently unsupported for Universal Render Pipeline
Support
We are looking forward to adding new features, if you have questions please contact us.
This asset gives you the ability to use Oculus Avatars in the Universal Render Pipeline! Simply drag and drop a few of our custom shaders onto your existing Oculus Avatar and your Avatar will be visible and useable in the new Universal Render Pipeline.
Includes
+Single Component Shader for Expressive Avatars
+Single Component Shader for Avatar Components
+Avatar Eye Lens Shader
+Avatar Surface Shader PBS (For Touch Controllers)
Setup & Requirements
- Requires UWP (Universal Render Pipeline)
- Requires PC Platform (For Oculus Rift)
- Requires Oculus SDK 18.0+ (Free on the App Store)
Limitations
- Only the New Expressive Oculus Avatars are supported. This means the old "mouth vertex" animations are not supported.
- No support for Oculus Base. The Oculus "Base" is the optional ring that appears under the avatar.
- No support for Avatar Transparency. Transparency for Avatars is currently unsupported for Universal Render Pipeline
Support
We are looking forward to adding new features, if you have questions please contact us.
URP Avatar Shaders for Oculus Rift
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