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URP Water offers great flexibility and art direction control of the water in your game without the hassle and complexity and with less focus on physically accurate rendering.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.20f1
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2022.3.21f1
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2022.3.23f1
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2022.3.0f1
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2021.3.0f1
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2020.3.1f1
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其他兼容性信息

Tested on

URP 10.3.2 - 16.0.0

Unity 2020.3.20 - 2023.2.0


Some unity version have an issue with the depth rendering and will not function properly in the game view. 

Known versions with the bug:

  • 2022.3.16
  • 2022.3.5 
描述

Documentation


Hand-coded for optimal performance and maximum customizability, URP Water is also simple to set up! No matter if your art direction is realistic or stylized, URP Water has plenty of options to match all of your needs.


- Features -


Dynamic Effects

Use any kind of renderer (particles, trail renderer, mesh, etc...) to dynamically affect the surface of the water. Using the provided shader, or your own, you can affect the normals, the foam and the displacement of the water surface.


Vertex Paint

You can manually add foam, mask displacement or change the opacity of the water, using vertex paint.


- Water Parameters -


Refraction

Use color pickers or the gradient editor to control the color of the water.

Select the depth range of the color mapping.

Control the amount of refraction distortion.


Specular

Specular highlights with color and smoothness control.


Normal Maps

Multiple modes with control over tiling, speed and intensity, including:

  • Single Mode: One texture animated in 2 different directions
  • Dual Mode: Two textures animated in 3 different directions
  • Flow Map: Use a texture to define the flow direction of the water
  • Facet: For a low poly-look
  • Far Map: A different normal map is animated in 2 different directions when the water reaches a certain distance from the camera. You have control over what distance it happens.

Reflection

  • Cubemap
  • Reflection Probe
  • Planar Reflection

Foam

  • Edge foam
  • Ripples
  • White caps

Caustics

  • 2D texture
  • 3D texture
  • React to shadows and light direction
  • Angle mask

Displacement

  • Gerstner Wave ( up to 4 waves )

Tessellation

  • Edge length tessellation: the subdivisions adapt to the distance from the camera and the relative size of the edges.

Options

  • Double-sided
  • World space UV
  • Orthographic camera support
  • Vertex color effects
    • Add foam
    • Displacement mask
    • Alpha mask

- Includes -

  • Standard URP Water shader
  • Tessellated URP Water shader
  • Custom Inspector
  • Example shaders for Dynamic effects ( foam and normal/displacement )
  • Water Mask Shader
  • Dynamic effects script
  • Planar reflection script
  • Extensive Demo scenes with every feature explained
  • A few example textures

技术细节

Known Limitations

  • Supports only Universal Render Pipeline.
  • Requires to enable Scene Color and Scene Depth textures.
  • Caustics will disappear when camera is under water.
  • Realtime reflection mode is not compatible with VR.
  • Some features like tessellation and 3D caustics might not be supported on all hardware.

URP Water

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许可证类型:Single Entity
一个实体
适用于个人或小型企业。
多个实体
适用于大型企业或多用户。
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
5 个月前
Really great asset!
This is a great package. I was shocked by the level of functionality vs. the price. If I knew what I was getting, I'd have expected to pay a lot more....
许可证类型
文件大小
85.1 MB
最新版本
1.2.2
最新发布日期
2024年12月11日
原始 Unity 版本
2020.3.1
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