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A professional 3d Environment Artist & Level Designer with experience in game industry.
Perfect domain of such software: CryEngine 3, Unreal Engine 4, Unity3d, Zbrush, 3ds max, Quixel Suite, Substance Painter, Substance Designer.
Highly experienced in high-poly to Low-poly modelling; hard surface modelling, baking Normals map, AO map, Diffuse map; creating normals map in NDO, PBR texturing in DDO; node-based material system (HLSL), Map Design, Level Design.
Sergey Galushkin
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