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Software developer and architect in the automotive and aerospace area at day and indie games and tool developer at night.
In my day job I develop the code generation part of a tool to configure networks of electronic control units in cars, planes and satellites. The tool itself is written in C# and the code that is executed on the embedded system is developed in C/C++.
In my free time I love to participate in Game Jams and to develop useful plugins and tools for Unity.
Main focus lies in the programming of tools and game logic.
InfectedBytes
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