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The design mascot: A simple stylized stick figure for use in apps, games, and interactive designs.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.8f1
Compatible
Not compatible
Not compatible
2020.3.38f1
Compatible
Not compatible
Not compatible
2019.4.31f1
Compatible
Not compatible
Not compatible
Description

This is a dynamic stylized character utilizing a standard rig for use in apps and designs. It is also available as a game character. The character has also been tested in VRChat.

This package contains 30 versions.

  • Plastic: 8 Versions (Colors)
  • Creative: 6 Versions (Materials such as cloth or gold)
  • Toon: 8 Versions (Toon shaders by color)
  • Toon-Lined: 8 Versions (Toon shaders by color, with lines)
  • *See technical details below.

Preview images contain extensive examples.


Demo Video Animations


Please note that the animations shown in the demo are for visual examples only. It is expected that you will supply animations based on the needs of your project. This is common for most avatars, but I state it for those who are unfamiliar.


Utilizing the Design Mascot Avatar for Animation


Because this uses the standard setup of a Unity Avatar, it should be compatible with systems that use the standard rig setup. (https://docs.unity3d.com/Manual/AvatarCreationandSetup.html)


Unity as well as Mixamo provides such animations (https://www.mixamo.com/). If you require a tutorial, please see my tutorial here: https://www.youtube.com/watch?v=n1qxl72fAMs&t=70s (the workflow is the same for this character).


This avatar lacks hands, fingers, and toes.


About the Design Mascot (Previously "Orange Man")


This character dates back to 2008, a mascot in stock illustration. He has been all over the internet, and all over the world. If you are curious, you can verify this using the links beneath this write-up. Now the character has been repurposed for our current era of technology.


Some History


The Orange Man (Design Mascot) - A brand companion of the old internet:

Alamy: https://tinyurl.com/44nw5mx7

TinEye: https://tinyurl.com/bdtjwbaw

Web.Archive.Org: https://tinyurl.com/yvz4vs7a


Fun fact: Back in the day, searching "Orange Man" in Google used to deliver all of the popular orange man images I had made in stock imaging. But when Donald Trump became president, the search was replaced with Doland Trump images.

Technical details
  1. Character versions: 30 (Easily modified) 
  2. Number of textures: 7 sets (21 total)
  3. Texture dimensions: 4096
  4. LOD 1: 700 faces. LOD 2: 448 Faces. LOD 3: 334 Faces.
  5. Meshes: 4 (1 set consisting of 3 LODs). 1 Mesh / object for use with Mixamo.
  6. Rigging: Yes
  7. Animation Count: 1 for example purposes. Model is made to utilize animations created for Unity standard avatars. See documention.
  8. UV mapping: Yes
  9. Materials / Versions: 30

Design Mascot Avatar, App-Ready Character

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$15
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
285.7 MB
Latest version
1.0
Latest release date
Jul 21, 2023
Original Unity version
2019.4.31
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