Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Character: tris 64 132, verts 41 620
Sword: tris 1 720, verts 978
Rigged with Humanoid. The jaw is rigged so you can open his mouth.
Additional bones that are added to Humanoid:u_Jaw, u_Eye_L, u_Eye_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Tail_07, u_Tail_08, u_Tail_09, u_Cape_01_L, u_Cape_02_L, u_Cape_03_L, u_Cape_04_L, u_Cape_05_L, u_Cape_01_R, u_Cape_02_R, u_Cape_03_R, u_Cape_04_R, u_Cape_05_R, u_Cape_Mid_01, u_Cape_Mid_02, u_Cape_Mid_03, u_Cape_Mid_04, u_Cape_Mid_05, u_Cloth_01, u_Cloth_02, u_Cloth_03, u_Cloth_04, u_Cloth_05, u_Sleeve_01_L, u_Sleeve_02_L, u_Sleeve_03_L, u_Sleeve_01_R, u_Sleeve_02_R, u_Sleeve_03_R
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Armor, Sword
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets - Body, Eyes, Armor, Sword
Body Skin have 5 Color Variations
Pants have 3 Color Variations
All Cloth and Cape have 5 Color Variations
There are two armor options - Clean and Damaged
Eyes have 7 Color Variations
Sword Handle has 4 Color Variations
All the colors can be mixed to get new look
Number of Textures: 47
The model is modular, you can remove or add any part you want.
Use the double sided material on the Armor and Sleeves part of the Body!
Only default shader