The render was made in the Marmoset program.
Game Ready Character Crusader Knights. The low poly model can become part of your game.
- Specifications of the model:
-Simple animation redirected to humanoid.
-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.
The model and textures support HDRP and URP rendering, but you need to convert the materials yourself "Convert Selected Buit-in Materials to HDRP or URP" by first changing my shader to the standard one.
-BlendShape - 52 pcs.
- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.
-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)
**_-Policy account:_**
Swordsman LOD 0: ~ faces 30166, tris 59290, verts 30659
Archer LOD 0: ~ faces 30979, tris 60856, verts 31637
Spearman LOD 0: ~ faces 29112, tris 57166, verts 29550
Сhief LOD 0: ~ faces 31380, tris 61706, verts 31965
_Facial expressions enabled (Morph Targets, Blendshapes).
- Textures PBR Metall/Roughness
- 4K textures - normal, metallic, albedo, opacity,
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.