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This asset will allow you to quickly create your own landscape and texture it easily.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2020.3.0f1
不兼容
兼容
兼容
描述
  1. Models are optimized for gaming.
  2. The constructor was created taking into account the element spacing of 0.1 meters, which allows you to connect objects perfectly and quickly.
  3. Supports Universal Render Pipeline (URP) and can be upgraded to High-DefinitionRender Pipeline (HDRP).

Instructions on how to upgrade our assets to URP or HDRP on our website:

or on our YouTube channel:

If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com

技术细节

All objects have adjusted normals, geometry, which provides a seamless connection of all objects and in combination with tileble textures allows you to create landscapes of unlimited sizes and without seams.


The total number of objects (prefabs): 118


This package contains:


1) Models:

  • 18 Rocks_2M (962 - 3762 tris).
  • 18 Rocks_3M (962 - 3966 tris).
  • 9 Rocks_4M (1090 - 2290 tris).
  • 9 Rocks_5M (1090 - 2290 tris).
  • 9 Rocks_6M (1090 - 2290 tris).
  • 9 Rocks_Fly_8M (1257 - 2552 tris).
  • 4 Rocks_Transitional (962 - 1284 tris).
  • 17 River_Bank (962 - 5868 tris).
  • 6 Ground_Object (3912 - 6712 tris).
  • 5 Ground_Bottom (8 - 128 tris).
  • 11 Water (2 - 118 tris).
  • 2 Demo_Object.
  • 1 Demo_Shaders.

2) Textures:

  • 1 Stone atlas textures (Diffuse Map + Normal Map) - resolution 4096x4096:
  • Channel RGB - ColorMap
  • Channel A - HeightMap for blending
  • 4 Ground tile texture (Diffuse Map) - resolution 4096x4096:
  • Channel RGB - ColorMap
  • Channel A - HeightMap for blending
  • 2 Water textures (Normal Map) - resolution 1024х1024.
  • 1 Demo SplatMap for location (RGB Map) - resolution 2048x2048.
  • 1 Demo SplatMap for ground shader preview (RGB Map) - resolution 512x512.

3) Custom shaders (created in the shader graph, allowing you to easily make modifications):

  • Water shader with displacement and depth effect using 2 colors and 2 normal maps.
  • SplatMap and VertexColor shader preview
  • Ground shader in 6 variations to cover different goals and objectives:
  1. Blending textures through transparency using SplatMap and UVMap (Channel 2) to position the blend map.
  2. Blending textures through transparency with SplatMap and projection from above to position the blend map in relation to world space.
  3. Blending textures through transparency using VertexColor.
  4. Blending textures through heightmaps using SplatMap and UVMap (Channel 2) to position the blend map.
  5. Blending textures through heightmaps using SplatMap and projection from above to position the blend map in relation to world space.
  6. Blending textures through heightmaps using VertexColor.

4) Scenes:

  • 1 Prefab Scene.
  • 1 Demo Scene Tile Objects.
  • 1 Demo Scene Merge Objects for final texturing.
  • 1 Demo Scene showing ground shader variations.

Tile World (Modular Rocks)

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许可证类型:Single Entity
一个实体
适用于个人或小型企业。
多个实体
适用于大型企业或多用户。
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
2 年前
A great addition to tilemap sets
A really great asset and worth checking out, especially if you're thinking of a tiled world and/or already use their Stylized Modular Landscape Builde...
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