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1/10
This is original submachine gun concept I created and not a real world product. Therefore this can be used in games without having to worry about licences for gun manufacturers.
This has a well optimized mesh with 5227 tris. Only tris, no quads or ngons. Mesh normals were set properly in 3Ds Max. Normal maps were baked using xNormal and MikkTspace tangent basis with cages. There are no visible normal map baking errors.
4K PBR textures are created using Metal-Rough workflow. Base Colour, Normal, Roughness, Metalness and AO maps are included in .PNG format. Normal maps are in both directx and OpenGL format.
Preview renders are made using Marmoset Toolbag 3.
This is truly game-ready asset. Every effort was made to be sure that the model works and renders flawlessly in any environment.
This has a well optimized mesh with 5227 tris. Only tris, no quads or ngons. Mesh normals were set properly in 3Ds Max. Normal maps were baked using xNormal and MikkTspace tangent basis with cages. There are no visible normal map baking errors.
4K PBR textures are created using Metal-Rough workflow. Base Colour, Normal, Roughness, Metalness and AO maps are included in .PNG format. Normal maps are in both directx and OpenGL format.
Preview renders are made using Marmoset Toolbag 3.
This is truly game-ready asset. Every effort was made to be sure that the model works and renders flawlessly in any environment.
Original Submachine Gun for Games
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