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Sticky Containers is a versatile, easy-to-use containment system for Unity, offering customizable physics or kinematics for flexible, efficient project development. Easy to use and extremely flexible.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.3.29f1
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其他兼容性信息

*Supports all render pipelines.*

*Supports both old and new input systems.*

*Supports Unity 2019.4 or newer.*

描述

Introducing Sticky Containers, the ultimate solution for Unity developers in need of an intuitive and advanced containment system. Whether you're aiming for realistic physics interactions with physics joints or perfect stability with kinematics, Sticky Containers has you covered.


With a wide range of customizable characteristics and behaviors, backed by a meticulously designed architecture, you can create containers that align perfectly with your project's unique vision. Say goodbye to wasted time and hello to unparalleled flexibility and efficiency. Bring your creative ideas to life effortlessly with Sticky Containers.


Feature Rich. Sticky Containers offers an extensive array of features, extensions, and thorough documentation, making it accessible to developers of all skill levels. Create containers with highly specific behaviors to bring your vision to life effortlessly.


Nested Container. Enjoy the power of infinitely nested containers with virtually no performance impact. Containers within containers, tracked via lightweight events, provide seamless functionality without the heavy CPU-intensive burden of recursion.


Prioritized Containment. Imagine you have a container, like a crate, inside another container, such as a flat cart. You place items into the crate, and these items might be within the containment areas of both the flat cart and the crate. Sticky Containers elegantly manages such scenarios by offering a range of components, events, and tracking information to ensure the containable is contained in the correct container.


Container Limits. Easily apply limits to containers, including the number of containables they hold (with optional nested containables). You can also set restrictions on rotations for adding new items or force containers to drop their current contents when they go outside the valid range. The grab demo even includes components that limit containment based on grab state, useful for your game or as a reference for integrating with your own systems.


Blacklisting & Whitelisting. Blacklist, or whitelist containables from containers, or containers from containables using a variety of components including: by reference, by shared mesh, by shared material, by component type, and more.


Place Points. Configure placement points within a container, limit containables per place point, various place point selection modes including first to last, last to first, closest to containable origin, and closest to containable center.


Flexible. Whether containing physics objects via joints or kinematically for perfect stability, Sticky Containers handles it all. Even non-kinematic objects can be contained with precision and stability.


Fast and Efficient. Leveraging an event-driven architecture, Sticky Containers is extremely programmer and editor-event friendly while being fast and efficient. The asset provides a rich feature set with minimal CPU usage, resulting in higher frame rates.


Modular Architecture. Sticky Containers’ modular design allows you to mix and match purpose-built components. This empowers you to build container and containable behaviors with fine-grained control, tailored precisely to your needs.


Perfect for VR. Sticky Containers is perfect to use in combination with VR interaction systems, like our Physics Hand asset (with included out-of-box support via the 'grab system extension'), with an API that is designed to allow for easy integration with other assets.


Extra


Other Assets:

Drive In VR - A complete solution to driving with XR controllers in virtual reality.

Fish In VR - A realistic physics-driven fishing simulator base for virtual reality.

Physics Hand - An easy to use yet advanced physics-driven hand and interaction framework for virtual reality.

Chess Engine & AI - A complete multiplayer chess game that includes AI opponents. Mobile devices supported.

Damage System - An advanced damage and weapon system for your game.


Documentation:

API reference

Documentation


*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*

技术细节

*Supports all render pipelines.*

*Supports both old and new input systems.*

*Supports Unity 2019.4 or newer.*

Sticky Containers

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1 个月前
Great Asset
A professional developer with support beyond expectations.
许可证类型
文件大小
5.8 MB
最新版本
1.0.2
最新发布日期
2025年2月27日
原始 Unity 版本
2021.3.29
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