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Doors And Keys asset is an ultimate tool to add Doors And Keys in your game.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.4f1
Compatible
Compatible
Compatible
Description

===Doors And Keys===

Doors And Keys asset is an ultimate tool to add Doors And Keys in your game.

5 doors, 2 keys, knob and 5 sounds.


Doors have three different modes:

 1. Door Mode.

 Door works as a regular door. Drag&Drop.

- Configurable speed and angle.

- Door can be locked with a key. (The 'Key item ID' of a door should be equal to the 'Item ID' of a key for this door)

- Door can be closed automaticley.

- Playing sound when locked.

- Playing sound when open/close.

- Playing sound when opening with a key.

 

 2. Door to another location

 The door is loading another scene and placing player to a gameObject specified in "Player appears here" field. Don't forget to add all locations in Build Settings.

 Set 'Door ID' to connect same doors in different locations.

 - Door can be locked with a key.

 - Playing sound when locked.


 3. Teleport

 Moves player to a gameobject specified in "Player appears here" field.

  - Door can be locked with a key.

  - Playing sound when locked.


Keys are made as takable items. You should only input an Item ID to connect a key to a specific door (with same Key Item ID).


===W13Assets===

PlayerInteractor allows you to interact with doors and take keys from this asset.

 - Sending Click(); AND Interact(); message to an object in front of player camera (If PlayerInteractor.cs is added to player camera object).

 - EButton mode - doing that on pressing E button, Mouse mode - doing that on pressing left mouse button.


TakeItem allows you to make item takable. 2 modes:

 - PlayerLookAndClick. The item is taken when GameObject receive Click (); or Interact(); message.

 - PlayerComeClose. The item is taken when Player comes close to it.


===NOW TO===

1.1. Drag and drop Wing13Assets/W13Core prefab to yor scene.

1.2. Place a door on your scene.


2.1. In a first person game Add PlayerInteractor.cs to your Player Camera object. For example, you can use FirstPersonCharacter from Standard Assets. Now you can take the keys and open doors using E button or left mouse button.

2.2. In a third person game Add PlayerInteractor.cs to your Player object. Point you character to the door and press E or left mouse button.

2.3. Or use Wing13Assets/Player .


Please let me know if you need other features.

Doors and Keys

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85 users have favourite this asset
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$7
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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8 years ago
What a little gem this is for very little money!
Very impressed with this little package. Really nice doors and keys, great sound effects and functionality, and the doors themselves, look and feel so...
License type
File size
4.9 MB
Latest version
1.04
Latest release date
Jun 12, 2024
Original Unity version
2022.3.4
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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