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This package allows transport of OPUS encoded audio over network (AudioSource/Listener/Microphone) between server/host and connected clients using 'NetCode for GameObjects' Unity networking
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.0f1
Compatible
Compatible
Compatible
설명

The asset contains an AudioSource/AudioListener supporting Host/Server which encodes and transmits its source audio to all connected netwoked clients.

Clients can transmit their own AudioSource or Unity Microphone back to Host/Server.


Demos builds:

Windows x64 | macOS | Android/ChromeOS | Linux

(run several clients/instances of the demo; please note that older phones might have performance issues)


Also see up to date documentation

For support please visit forums


Implementation is C# only, but since System.Threading namespace is used, WebGL is currently not supported.


All sources are currently included

Technical details

Audio is encoded/decoded using C# implementation of OPUS codec [https://github.com/lostromb/concentus]

- this means that input is limited to max. 2 channels *)

- the implementation currently uses threads, so the asset currently doesn't support WebGL


*) down/up mixing from/to Unity AudioSources is planned

Otherwise the codec is rather efficient and network throughput for single audio source is up to ~30 kB.


Please note that UnityRelayTransport ("Relay") is not supported.

It's possible to provide own 3rd party transport for NetworkManager, but there's no direct support for any of them in the asset.



If you already own AudioStream, there should be a discount applied for this package since it can be considered as better version of NetMQ based networking includede there

AI 기반 제작

Store art/images and demo images assets are generated using Stable Diffusion

AudioStreamNetCode

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