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Let users spawn their own 3d models in your game
With SimpleOBJ you can turn Wavefront .OBJ files into working 3D models in your game at runtime.
- import Wavefront .OBJ models
- import big meshes with over 64K vertices
- imports submeshes
- imports materials
- can run in background thread
SimpleOBJ is an easy way to import OBJ models. It imports vertices, normals, uv map and triangles. (polygons are automatically converted to triangles). It also supports multiple meshes and sub meshes. If you provide a .MTL material file this can be imported as well.
When the mesh is bigger than Unity's limit of 64K vertices, it still gets imported and is automatically split into 2 or more parts.
Simply download an OBJ file into a string;
pass the string to the import function;
and receive a GameObject in return.
Like so:
myGameObject = ObjImporter.Import(objString);
All source code and multiple examples are included and written in C#. There are no DLL's or hidden stuff.
View the online webplayer demo (also included in the package) here
The documentation can be viewed on our website.
The forum support thread can be found here.
Note: Does not support skinned meshes, imports only the most commonly used MTL properties
Version 1.4:
Support for relative indices
Version 1.3:
Support for right handed coordinate systems
Version 1.2:
Support for large meshes improved
Support for Unity 5
Version 1.1:
Support for large meshes
Import .MTL files
Apply textures
Import in background thread
With SimpleOBJ you can turn Wavefront .OBJ files into working 3D models in your game at runtime.
- import Wavefront .OBJ models
- import big meshes with over 64K vertices
- imports submeshes
- imports materials
- can run in background thread
SimpleOBJ is an easy way to import OBJ models. It imports vertices, normals, uv map and triangles. (polygons are automatically converted to triangles). It also supports multiple meshes and sub meshes. If you provide a .MTL material file this can be imported as well.
When the mesh is bigger than Unity's limit of 64K vertices, it still gets imported and is automatically split into 2 or more parts.
Simply download an OBJ file into a string;
pass the string to the import function;
and receive a GameObject in return.
Like so:
myGameObject = ObjImporter.Import(objString);
All source code and multiple examples are included and written in C#. There are no DLL's or hidden stuff.
View the online webplayer demo (also included in the package) here
The documentation can be viewed on our website.
The forum support thread can be found here.
Note: Does not support skinned meshes, imports only the most commonly used MTL properties
Version 1.4:
Support for relative indices
Version 1.3:
Support for right handed coordinate systems
Version 1.2:
Support for large meshes improved
Support for Unity 5
Version 1.1:
Support for large meshes
Import .MTL files
Apply textures
Import in background thread
Simple .OBJ
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.6 MB
Latest version
1.6
Latest release date
Dec 17, 2018
Original Unity version
2017.3.1
Support
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