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Want to make your games run smoother or execute code from thread on main? Then use Async Scheduler!

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Features
NEW Improved Task integration
- Async.Instantiate returns ITask
- Async.Run receives/returns ITask
- Async.Run supports task with result

- Async.Run
Schedules code across multiple frames, preventing lag spikes. Capable of executing code from background thread on main

- AsyncInsantiateGameObject
Component that makes it easy to create spawn placeholders with editor-only previews

- Async.Instantiate/Destroy
Replaces Instantiate/Destroy.
Useful for instantiating large quantities of objects at run time
Thread Safe Instantiate/Destroy on a separate thread
Prevent instantiation entirely by calling Destroy on pending objects

Example Usages:
- Load saved level without loading screen
- Pieces of a destructible meshes
- Streaming in procedural content
- Foliage around player as they explore
- Procedural Asteroids/Planets/Stars
- etc (Let me know how you use it!)

Want an easy way to manage threads?
Task for Unity
Want to spawn objects in Parallel?
Parallel for Unity

Async Scheduler

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$24.99
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8 years ago
Really good
It works well when you need to instantiate lots of prefabs. Much better than origin instantiate method that Unity Engine offered. '
License type
File size
81.5 KB
Latest version
1.2
Latest release date
Nov 27, 2017
Original Unity version
5.5.0
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
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Supported by 100,000+ forum members
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