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LanguageSystem PRO is a powerful and easy-to-use localization tool for managing text and audio translations in your game.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.45f1
Compatible
Compatible
Compatible
Description

Note: The asset video above represents a demonstration, the demo audios and images will not be in the package.


LanguageSystem PRO is a versatile localization tool designed to simplify text and audio translation management in your game. It offers four distinct modes to suit different project needs, making it an essential asset for developers of all skill levels. Whether you’re working solo or with a team, LanguageSystem PRO allows for seamless integration into any Unity project and is perfect for any genre—from RPGs to action games. The system supports multiple file formats like CSV, JSON, and XML, giving you flexibility in how you manage your language data.


Key Features of LanguageSystem PRO:

  • InternalDatabase Mode: Easily add languages and translations directly within the Unity editor. Perfect for small teams or solo developers who want to handle everything in one place.

  • ExternalFiles Mode: Manage translations in separate language files stored in your project’s StreamingAssets folder. This mode is great for teams where different members are responsible for creating and managing language files.

  • GlobalExternal Mode: Use a single, global language file to manage all translations. Ideal for larger projects where consolidating language data is key.

  • Component-Based Mode: Directly manage translations in individual UI elements without needing pre-configured language lists. Perfect for developers who need maximum flexibility in handling in-game text.

Additionally, LanguageSystem PRO includes LanguageAudioManager, allowing you to manage audio clips for multiple languages based on audio IDs. Developers can easily fetch and play localized audio directly from their scripts, just like text translations. Whether you're localizing dialogue, sound effects, or ambient audio, you can ensure your game's audio matches the selected language effortlessly.


Seamless Integration: Fetch texts and audios dynamically in your custom scripts, making it easier to provide a fully localized experience with minimal effort.



-The asset uses "Images from Resources/UI folder" from the Dragon Crashers - UI Toolkit Sample project asset under "Unity Companion License".


-The asset uses "Font Ander Hedge" from the Dragon Crashers - UI Toolkit Sample project asset under "Unity Companion License".


-Font Ander Hedge creator Jayvee D. Enaguas (Grand Chaos).

Technical details
  • Supports multiple file formats: CSV, JSON, XML
  • Global and separate language file support
  • Manage localized audio with the built-in LanguageAudioManager
  • Compatible with Unity’s Text and TextMeshPro
  • Simple to use with custom components like LanguageDropdown and LanguageButton
  • Real-time text and audio language switching
Created with AI

The character image displayed in the main menu and the demo audio files were generated using AI solely for demonstration purposes.

LanguageSystem Pro

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
10.3 MB
Latest version
1.0
Latest release date
Dec 9, 2024
Original Unity version
2022.3.45
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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