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Compatible from Unity 2018.3.
Internationalize your game by adding this language manager.
You will be able to create new languages and delete them, create, edit and delete translations.
Content:
- Administrator in windowed mode for greater ease, accessing from the menu or pressing CTRL + SHIFT + L.
- Fully integrated with TextMesh PRO.
- Custom components with TextMesh PRO in the menus for greater comfort.
- You can export the main language to the JSON format, useful if you have to send it to an external entity to translate it and then import it.
- Import and use without complications.
It also includes the management of preferences in '.ini' files. See the Settings.cs class (located in 'Assets\BundleLanguageManagerPack\OlivaDevelop\Utils\Configuration\Settings.cs') and replace the text 'yourSettingsFile' with a valid name to store your settings.
You can integrate it to make a dynamic language change in your game. In the ConfigKeys.cs class (located in 'Assets\BundleLanguageManagerPack\OlivaDevelop\Utils\Configuration\ConfigKeys.cs') there is a list of keys to store your preferences that you can configure to your liking. For language management, 'ConfigKeys.Language' is used.
**This asset uses SharpConfig under MIT Licence; see Third-Party Notices.txt file in package for details.
Internationalize your game by adding this language manager.
You will be able to create new languages and delete them, create, edit and delete translations.
Content:
- Administrator in windowed mode for greater ease, accessing from the menu or pressing CTRL + SHIFT + L.
- Fully integrated with TextMesh PRO.
- Custom components with TextMesh PRO in the menus for greater comfort.
- You can export the main language to the JSON format, useful if you have to send it to an external entity to translate it and then import it.
- Import and use without complications.
It also includes the management of preferences in '.ini' files. See the Settings.cs class (located in 'Assets\BundleLanguageManagerPack\OlivaDevelop\Utils\Configuration\Settings.cs') and replace the text 'yourSettingsFile' with a valid name to store your settings.
You can integrate it to make a dynamic language change in your game. In the ConfigKeys.cs class (located in 'Assets\BundleLanguageManagerPack\OlivaDevelop\Utils\Configuration\ConfigKeys.cs') there is a list of keys to store your preferences that you can configure to your liking. For language management, 'ConfigKeys.Language' is used.
**This asset uses SharpConfig under MIT Licence; see Third-Party Notices.txt file in package for details.
License agreement
Standard Unity Asset Store EULALicense type
File size
1.1 MB
Latest version
1.1
Latest release date
Oct 2, 2020
Original Unity version
2018.3.0
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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