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Corgi Fluids gives your game's water/fluids realistic motion, hassle free!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.21f1
Compatible
Compatible
Not compatible
Description

Corgi Fluids is a drop-in solution to having simple yet realistic fluids in your game. This plugin works on ALL platforms Unity supports because it is running on the CPU, thanks to the magic of the Job System and Burst compiler. Your main thread will have time to breath while all of the heavy lifting is done on Unity's Job threads. This means you can even use this asset on mobile hardware.


Features:

  • Real-time "shallow water" fluid simulation. Makes realistic waves!
  • Easily read/write to the fluid simulation with a simple to use async API.
  • The API is written with performance-by-default as it's main goal.
  • Comes with an optional buoyancy system.
  • Highly configurable performance/quality options. Use the same system to power both mobile and high end consoles' fluids.
  • Easy to understand documentation.
  • Helpful support! Send me an email or hit me up on Discord if you need any help.
  • INCLUDES ALL SOURCE CODE.
  • Includes SubGraphs and raw HLSL include files for extending with your own shaders.
  • Battle tested!

Dependencies:

  • Mathematics Package (required)
  • Collections Package (required)
  • Burst (optional)
  • ShaderGraph (semi-optional)

Links:

Technical details
  • The real-time fluid/wave simulation is handled entirely on the CPU.
  • Uses the Unity Job System to accomplish this. 
  • All of the jobs are [Burst] compiled. 
  • Depending on quality settings, CPU and GPU memory usage is usually very small. 
  • Most of the overhead is on the Job threads, the main thread has very little overhead. 

Corgi Fluids - Burst/Jobified Fluid/Wave Simulation

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Corgi Fluids - Burst/Jobified Fluid/Wave Simulation
$20