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A tool that visually simulates car airbag deployment during collisions. Quick and easy to set up, it automatically deploys the correct airbag. A must have asset for vehicle simulation games!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.46f1
Compatible
Compatible
Compatible
Description

Car Airbag System visually simulates vehicle airbag systems, detecting collision sides, forces, and vehicle rollovers. It automatically deploys the correct airbags based on these detections, providing a realistic experience.

This is the first of its kind for the Unity Engine and the game development industry!


Comes with a well designed tool, a wide variety of low poly airbag 3D models, and airbag deployment sound effects.

Easy to set up, compatible with any vehicle physics controller, no programing needed!

It does not add more colliders to your vehicle, it uses those that already exist in your vehicle!


An ideal tool for car repair games, racing simulators, life simulators, and more. It's a nice detail addition that you never thought your game needed.


Online documentation: Documentation.pdf


Key feature:

  • Automatically deploy airbags with sound and smoke effects based on collision forces
  • During deployment, automatically resize airbags based on prefab settings and replace the “inflated” texture with the “deflated” one
  • Compatible with any vehicle physics controller
  • Easy to setup, easy to use
  • Modular
  • Each airbag mesh also exists in a poly-styled mesh

The tool can detect collision sides. When "Debug Log Info" is enabled inside the Main Controller, it will display detailed console messages about collision sides, collision force values, and even vehicle rollovers. This will help fine tune the Collision Sensor values to perfection (found inside the Main Controller). Read more about the collision sensor values in the Documentation.pdf, under the "Airbag Main Controller" chaper.


You can find tutorials on Youtube and in the Documentation.pdf

If you have any suggestions or encounter any issues with the asset, please feel free to contact me via Email, Facebook, or by filling out the contact form on my website.

May not be available to respond to messages during weekends and holidays.

Technical details
  • Car Airbag System controller scripts
  • Demo scene controller scripts
  • 5 demo scenes (from these 2 are poly styled scenes)
  • 32 airbag meshes (16 regular and 16 poly styled meshes)
  • 48 airbag prefabs (24 regular and 24 poly styled prefabs)
  • 2 smoke praticle prefabs
  • 20 airbag pop sound clips
  • 36 airbag textures (from these 24 are normal maps) 
  • 1 smoke texture
  • 13 materials (12 for airbags and 1 for smoke particle)
  • 6 quick start setup prefabs (made from already exist prefabs)
  • 6 poly styled quick start setup prefabs (made from already exist prefabs)

Car Airbag System

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