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1/9
Replacement tool for standard Unity Terrain trees/details + paint tessellated details.


1. Paint trees and details

Paint a lot of trees/details above the terrain with simple and powerful settings per-model. Take full control of created vegetation! All objects are accessible as regular GameObjects w/o performance drops.


2. Paint tessellated patches

Basic tessellation shaders for GPU instanced grass and heightmaps are included!
You can paint smooth islands of tessellated details or decorate terrain as you want to get modern looking realistic image!


Features

- Can be used in conjunction with standard terrain tree/detail system
- Paint prefabs over terrain
- Show/hide any type of prefab
- See how many instances are visible
- Control QuadTree parameters for better performance
- Fixed or curve-based height
- Configurable LODs for terrain patches (used for tessellation)
- All instantiated prefabs/patches are selectable as GameObjects in editor (so you'll have full control)
- Additional settings to control static flags
- Included tessellation shaders for grass blades, heightmaps and smooth painting
- Included several PBR materials for tessellation patches on Demo Scene
- Full source code included


Note

Created on base of Unity 2020.3, URP 10.5

Terrain Painter

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License type
File size
410.8 MB
Latest version
1.1
Latest release date
Nov 3, 2022
Original Unity version
2020.3.11
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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