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可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.12f1 | 兼容 | 不兼容 | 不兼容 |
其他兼容性信息
Uses BIRP old Nature shaders for example scene.
描述
TERRAIN ROTATOR
- Small editor plugin for rotating terrain (data).
- Normally you don't need this at all, but in rare cases you can save some time when fixing a terrain that was designed in a wrong angle..
LIMITATIONS & WARNINGS
- No Unity undo available (it gets too slow to use it, you can reset to original data while it’s still in memory – after entering playmode or closing editor window its not possible anymore)
- Rotation pivot is currently center of the terrain (no options to adjust it)
- Rotation is lossy (terrain information IS LOST during rotation, it’s not 100% quality)
- Lightmap is not rotated (you need to re-bake it)
- Only terrain data is rotated, not the actual terrain gameobject
- Take backup of your terrain or project before using this (if your original terrain data is very important)
- Trees get clamped on the borders (if they would otherwise go outside during rotation), so you need to clean them up
*Check documentation pdf & Latest news at:
Support Blog
- Small editor plugin for rotating terrain (data).
- Normally you don't need this at all, but in rare cases you can save some time when fixing a terrain that was designed in a wrong angle..
LIMITATIONS & WARNINGS
- No Unity undo available (it gets too slow to use it, you can reset to original data while it’s still in memory – after entering playmode or closing editor window its not possible anymore)
- Rotation pivot is currently center of the terrain (no options to adjust it)
- Rotation is lossy (terrain information IS LOST during rotation, it’s not 100% quality)
- Lightmap is not rotated (you need to re-bake it)
- Only terrain data is rotated, not the actual terrain gameobject
- Take backup of your terrain or project before using this (if your original terrain data is very important)
- Trees get clamped on the borders (if they would otherwise go outside during rotation), so you need to clean them up
*Check documentation pdf & Latest news at:
Support Blog
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