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Network synced industry-proven GPU accelerated Hap video codec playback solution for Unity. Ideal for large media installations / display walls / projections / immersive experiences.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.32f1
Compatible
Compatible
Compatible
설명

Documentation and issue tracker

Forum thread

Sample videos (needed for example scenes)

Demolition Media Hap without sync

Windows version


Features:

Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.

Sync playback across multiple machines using UDP networking.

— Use Unity Timeline to control the playback.

— Control video playback with your own clock source.

— Ability to manually specify current video frame index.

Reverse playback.

— Playlist & send data support for sync client/server.

Seamless loop playback.

Multichannel 5.1/7.1 audio support using Unity AudioSource.

HAP HDR - play 32-bit floating point HDR videos. Ideal for things like 10-bit color depth footage. Unsigned format recommended.

High quality video with the new Hap R codec.

Low CPU usage. Frames are mostly decompressed on the GPU.

— Play 4k @ 120 fps, 8k @ 60 fps or 10k @ 60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.

Playback speed control.

Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.

— Chunked Hap support for even faster multi-threaded decoding.

— Audio output through the Unity Native Audio plugin (without network syncing) and AudioSource (with netowrk syncing, multichannel audio supported).

— Preload video to memory if your SSD isn't fast enough.

— Configurable RAM/GPU memory usage.

— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.

— Example scenes with the typical usage scenarios (including 360/VR).


Requirements for this asset version:

— Unity 2021-2023

— Linux 64-bit (glibc 2.35+, tested on Ubuntu 22.04)


This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here.

See Third-Party Notices.txt file in package for details.

Demolition Media Hap Pro Sync (Linux)

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파일 크기
6.6 MB
최신 버전
3.2.0
최신 릴리스 날짜
2024년 2월 8일
원본 Unity 버전
2021.3.32
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$400