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Vizario H264RTSP Player is a library for Android & iOS mainly (Win64/OSX too), to directly decode H264 and AAC bitstreams as received over RTSP. It uses custom native decoders to be highly efficient.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.16f1
Compatible
Compatible
Compatible
Description

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DISCLAIMER! THIS IS THE TRIAL VERSION OF THIS PACKAGE FOR TEST PURPOSES ONLY!

IT WILL PLAY VIDEO AND AUDIO FOR ABOUT 1000 FRAMES AND THEN STOP AUTOMATICALLY.


https://assetstore.unity.com/packages/tools/video/vizario-h264rtsp-player-222837


IF IT WORKS YOU MIGHT WANT TO PURCHASE THE FULL VERSION.

PLEASE CONSIDER THE FAQ FOR ANY QUESTIONS REGARDING THE ASSET OR SEND AN EMAIL TO support [at] arth.co.at


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Vizario H264RTSP Player is a lightweight library to enable live RTSP streaming of H264 and AAC bitstreams to iOS or Android devices (respectively standalone apps or Editor Win64 and OSX) from a local PC or remote server. The library allows you to register as an RTSP client to a server and play back the video content within a texture, respectively audio over the native audio device.


The library is developed towards playback of live data and is essentially the playback-counterpart of the video casting asset:


https://assetstore.unity.com/packages/tools/video/vizario-h264rtsp-196278


The main purpose of this asset is to enable simple streaming of H264/AAC live streams from an RTSP server to a client, decoding und playing back as efficiently as possible. It was **NOT** designed to do perfect audio/video synchronization, **NOR** to become a generic player framework like LibVLC.


However, the libraries use the native audio devices for audio output (if desired). In other words, the AAC decoder is indeed a full player without the need to mess with device audio setups.


- Connect to RTSP Server: enter URL/Port/Channel and retrieve H264/AAC data

- Native Texture Rendering and Playback: uses native SDK to draw to texture on C++ level

- Optional casting from ffmpeg+VLC: choose ffmpeg and pipe output to VLC serving RTSP stream


The package was also tested to work on Magic Leap 2 (Video only) and Meta Quest 2/Pro (Video and Audio).


See the PDF for the current documentation.

Technical details

- As Fast As It Gets: It uses native decoders to leverage hardware support.

- H264 and AAC format autodetection: finds out parameters for playback automatically.

- Resolution Support. it changes texture resolution based on decoded stream.

- RTSP Client: built-in client to connect with AAC and H264 support.

- Requirements

* Unity 2018.4+

* Android API Level 24+

* iOS 13+

* macOS 10.15+

* Windows x64

Vizario H264RTSP Player Trial

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