Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
VFX
Shaders
Fullscreen & Camera Effects
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/9
Also for non-VR projects. Easy Planar reflections that reflect each other recursively any number of times until your performance budget runs out. Built for URP and Single Pass Multiview VR compatible.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.37f1
Not compatible
Compatible
Not compatible
2021.3.28f1
Not compatible
Compatible
Not compatible
Additional compatibility information
Description

Built for VR but perfect for non-VR Desktop and Mobile projects as well


This is for the URP pipeline, tested from Unity 2019.4.16 all the way to 6, do not buy if you're using the standard renderer.


Fully working scene preview, easily modify the Shadergraph materials.

Shaders supports refraction that you can animate for cool effects. (Think water etc.)


Mirrors/reflections can reflect each other, not just 2.. Imagine an elevator, 3 mirrors all reflecting each other as deep as your memory and performace budget will take you.


Recursive occlusion culling for the reflection cameras garantee best in class performance.


The new V2 shader closely mirrors the functionality of the URP Lit material. It introduces support for box-projected reflection probes, delivering a highly efficient mirror-like effect for distant surfaces. As you move closer, the shader seamlessly transitions to real-time planar reflections.


Many options to tweak performance. Change the resolution, modify the layermask, limit AA and Blend gradually to a static color over a set distance.


Currently tested in VR on:

  • Oculus (Meta) Quest 1, 2, 3 and pro, (Desktop and on-device)
  • Pico 4
  • Valve Index / Vive - SteamVR
  • Oculus XR set to Multiview or Multi Pass
  • OpenXR set to SinglePas Instanced or Multi Pass
  • Forward and Deferred rendering suported

For a detailed compatibility list and instructions please read the documentation (see link below)


Documentation here

Youtube channel with demo material

An example APK for Quest

Technical details

All scripts are written in C# (no dll's) and the shader is built in ShaderGraph so you can easily modify it to suit your needs. The textures from the video are provided but you're buying this for the reflection code and VR compatibility, not the art :-)

Mirrors and reflections for VR

(30)
429 users have favourite this asset
(429)
$40
Taxes/VAT calculated at checkout
178 views in the past week
License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
65.6 MB
Latest version
2.3.0
Latest release date
Dec 2, 2024
Original Unity version
2021.3.28

More from Tom Goethals

See more
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR
$40