This Package is the Sci-Fi Heavy Station Kit colony, and it is about spacious research center with fabulous views through panoramical windows over the area that is yet to discover.
Scientific goals are about to be set around modern business tables, and "dot_Mobile Scanners" are ready to implement them.
Such tasks require proper support, and Kitchen, Gardens, swimming Pool will provide it, as well as just right water temperature from Shower will help finish the day in the comfortable Bedroom... This is Publisher’ vision of the Asset. For actual facts check with screenshots.
Materials - x13 (x40 Variants), x19 Displays, x4 Decorations, x1 Sky, Glass x13
Metalness - Workflow
Linear - Color space
Deferred - Rendering path (for SSR)
Built-in - render Pipeline (for SSR)
Lightmaps - not custom
Shader Render Pipeline compatibility - no custom shaders present
Script compatibility - recommended 2022.3+
Post Processing & SSR - by Unity Technologies
- This is a Sci-Fi Environment. It is a Modular Kit.
You can Expand it. And you can Buff it.
➥ Expanding will get you:
an environment of another purpose - like colony in addition to hangars.
Interior sizes:
dugout "S", colony "M", base "X", hangars "XL"
➥ Buffing will get you:
more power over this particular Kit - ID maps to Mod texturing, more Prefabs, etc.
Coming with AUGMENTED version.
Get AUGMENTED for $30 instead of $60
Upgrade allows Owners of normal version get AUGMENTED by paying the difference only.
The price of AUGMENTED will change accordingly if logged in Unity Asset Store Account.
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First Install Post Processing (if you hadn't yet):
Clean 3D Project & Color Space set to Linear is Recommended.
✔️ Window➥Package manager➥Post Processing➥Install
Import asset!
- OVERVIEW - list of features and prefabs
♫ Sounds
Doors (Open/Close, Blocked)
Ambient (2x Station, 2x Devices)
Elevator (Start/Stop, Move)
Ventilation (Open/Close)
Also included are all sounds of Sci-Fi Heavy Station Kit overall ♫
🎮 C# Interactives
Controlled Elevator
Regardless of height covers 19 floors 🎮
💫 C# Animations
Doors can be pre-set using pool of 7 Modes.
Displays C# animated displays 7 pieces. 💫
⌗ Modular Kits within Kit
Walkable Ventilation hide around level using both Vertical and Lateral movement
Kitchen with separate doors. Including kitchen ware, washing machine, etc
Flower Pots green-up your level ⌗
Unique Core Construction elements to the Sci-Fi Heavy Station Kit colony: Floors, Walls, Arches, and Outside Walls (Top-Down Theme).
Unique Transition Facilities: Doors, Ventilations, Stairs, Ladders, Elevators and Galleries.
16 themes total of 291 Prefabs, covering:
➥ x13 Decorations two types of small Foliage, three Flower Pots, two types of Grass, one Tree, one Rock area, and additionally four prefab compositions
➥ x9 Devices Bidet, Toilet, slopping and straight podiums, open shower and closed showers, Towel, Urinal, Washstand with faucets
➥ x12 Displays five Animated Displays, four colorful ADs, Wallpapers for notebook and pad
➥ x8 Door Window Scripted doors, with the color of light depending on use - active, blocked, inactive, sliderless - also a reactor prefab, and a small window
➥ x9 Elevator an Elevator prefab with glass cage with floor number and without, with metallic cage, support for Cabine, Elevator Console, and the necessary prefabs
➥ x20 Equipment Escape Pod Door, three Console types, narrow and wide Lightboxes, wide and ultra wide Lightboxes with prepared ADs, one security monitor, two hologram-like Planets, one Server
➥ x34 Floors pieces are double sided with no lights, a Pool, Pool Ladder, small floor with square and round openings, with a fence around or without, a Stair system and separate Lights
➥ x26 Furniture open and closed Jalousies, rotated and not, a floor Lamp, cinema Screen, cinema Sound, Manager & Rest, a Bed, a small Carpet, four Cupboards, Small and Medium circular ceiling Lamps, a Settle, a Couch, two types of Modular tables - Office and Casual
➥ x17 Glass for Doors, Elevator, Floor, Handrails, a radial pieces, for Stairs, Tables, for Walls
➥ x34 Kitchen a Modular Kitchen with separate doors, Kitchen Set of knives and accessory, a food box, and paper bottle for drinks, two types of dishes with cover, Microwave, one type of scales
➥ x11 Objects Bottle, Container, Cup, Cutlery set with stand, Microscope, Netbook, Pad, Testtube, Testtube holder, Thermos, and Tray
➥ x19 Outside Top-Down Top-Down piece, Radar, Wall support, Foundation, Solar panel, Supports, Outside walls either with openings for doors or without, Outside wall with panoramical Windows
➥ x14 Outside Top-Down 2 Outside barrier, Outside patroling Perimeter with its supports, Shields, Stairs, and Fences
➥ x7 Stairs Handrails of the Stairs either straight or round, Glass holders, two types of premade Stairs
➥ x12 Ventilation Modular kit with either gridded or blocked Entrance, a Ladder, and Tube
➥ x46 Walls Flat, with openings either solid or for panoramical Window and for Capsules, additionally Arches, Small & Medium & Large Partitions
➥ x22 Furniture_24 New versions of five existing cabinets that can now be opened, control panels with separate elements for further control programming, five different keys and five different cards to access the control panel
Overhauling of the following in v2.x:
MAPPING
To significantly reduce Drawcalls, most models were packaged into Themes. Each theme uses a single Material. Some UVs have a bit of free space, which has been reserved for future updates (thus adding new objects will not require additional materials).
MODELING
An amplified look and optimization for the old objects; new objects were added to expand Your opportunities for creative development. For triangle count please refer to the Documentation.
TEXTURING
Adventuring in the world of PBR, all the materials now possess Metallic maps, and for some objects Emission, in sizes up to 4k, and are using PNG and TGA formats.
PSD for GUI is included.
SCRIPTING
Earlier scripts have been corrected and expanded upon, and for widening the possibilities of the kit, new scripts have been created.