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Customizable runes and decals for puzzle and more.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.2f1
Not compatible
Compatible
Compatible
2021.3.15f1
Compatible
Not compatible
Not compatible
Description

Fantasy Runes pack. Color customization and emission control. Up to four colors on some models (stone, metal, wood, moss/dirt).

Can be used as a puzzle, key, door mechanism, quests, character / item upgrade.

Custom PBR shaders! This allows you to colorize the models.

Decals have normal map and emission - (Decals for URP/HDRP Decal project component)

(For Built-in extern/unoficial Decals solution only)

Technical details
  • Color and emission customization.
  • Some models are Skinned. You can rotate / animate different parts.
  • Decals have normal and emission maps.
  • 24 unique meshes
  • 25 unique decals (URP/HDRP native solution)
  • PBR materials. Gray base texture, RGBA tint mask, emission map, normal map, occlusion metallic map
  • Vertex Count: 200 - 3200 per model
  • LODs: 3 level
  • Number of Textures for Models : 55 (base gray , occlusion metallic, normal map, RGBA mask, emission)
  • Number of Textures for Decals : 50 (emission map , normal map)
  • Texture Resolutions: 512x512 and 4096x4096


Runes part 2 - Fantasy PBR

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$23
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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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