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Pegasus - Flythroughs for Unity 6 is a path based driver / animation controller system for Unity 3D
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.0f1
Compatible
Compatible
Compatible
Additional compatibility information

The included demo scene is tailored for the built-in pipeline, but the core functionality of the asset is independent of the render pipelines.

Description

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Pegasus - Flythroughs for Unity 6 is a path based driver / animation controller system for Unity 3D.


Please note that this package is included with the World Building Bundle for Unity 6 & Gaia Pro VS at a 30% discount on purchasing all components individually.

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About Pegasus


From a cut-scene camera to mobs of characters and monstors Pegasus makes it easy to drive anything along a path!


In fact, with the new character controller system, you can drive a squad of soldiers through your scene as easily as a flock of birds, herd of deer or a group of tanks (check out the second video). Set dressing in minutes!


While simplicity and ease of use has been a key driver in the development of Pegasus, this has not come at the cost of power.


Pegasus allows you to:


  • Create flythroughs and cutscenes;
  • Control cameras, animals, vehicles, humans, npcs, anything!
  • Animate characters as they follow paths, with formation support;
  • Local avoidance system enable characters to traverse your scene without navmeshes;
  • Control the speed of each segment;
  • Control the target you are looking at;
  • Control the height of the flythrough;
  • Control playback from Unity Timeline;
  • Avoid ground terrain or mesh collisions;
  • Visualize your flythrough in edit mode;
  • Control duration to match your scene;
  • Looped or Non Looped flythroughs;
  • Extensible trigger system to add custom behaviors;
  • High performance allocation free;
  • Run time scriptable.

Pegasus works with your favorite terrain, building, dungeon or cave, and is extensible and scriptable.



Quick links


Need help or want to know more?


Making a game?

  • Join our Procedural Worlds Discord community

Social Media links:

Press or media - please email marketing@procedural-worlds.com



About Procedural Worlds:


At Procedural Worlds, our mission is to empower people to create, automate and navigate worlds. Our products are integrated, supported, and easy to use.


Procedural Worlds is an award winning publisher with the following Unity awards and certifications:


2025 - Gaia Pro VS - Gaia is now a Unity Verified Solution

2024 - Gaia Pro 2023 - WINNER of 16th Unity Awards Best Development Tool

2023 - Procedural Worlds - FINALIST of 15th Unity Awards Best Publisher

2020 - Gaia Pro - WINNER of Unity Awards 2020 for Best Artistic Tool

2018 - GeNa - FINALIST of Unity Awards 2018

2017 - CTS - FINALIST of Unity Awards 2017


With our team and our tools, we service indies, professionals, and enterprises to deliver custom software and environments. Our special power is the combination of our deep procedural and AI powered technology stack, and our amazing team of experts. For specialized help, or customized tools then please contact us.


We are a Unity Partner, Intel Graphics Innovator, and have been a top asset store publisher since first launching Gaia in 2015. Our reviews, and the fact that we read and respond to them all, testify to our ongoing dedication to product and service excellence.

Pegasus - Flythroughs for Unity 6

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