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Navigation2D uses Unity's built-in Navigation system to make 2D pathfinding possible without any axis rotations.
Usage:
1. Make 2D Colliders static
2. Go to Window -> Navigation2D, select Bake
3. Use NavMeshAgent2D to move
Components:
* Uses built in BoxCollider2D
* Uses built in CircleCollider2D
* Uses built in EdgeCollider2D
* Uses built in PolygonCollider2D
* Uses built in TilemapCollider2D
* Wraps NavMeshAgent for 2D
* Wraps NavMeshObstacle for 2D
Successfully used by uMMORPG 2D!
Try the WebGL Demo to see it in action!
Navigation2D uses Unity's built-in Navigation system to make 2D pathfinding possible without any axis rotations.
Usage:
1. Make 2D Colliders static
2. Go to Window -> Navigation2D, select Bake
3. Use NavMeshAgent2D to move
Components:
* Uses built in BoxCollider2D
* Uses built in CircleCollider2D
* Uses built in EdgeCollider2D
* Uses built in PolygonCollider2D
* Uses built in TilemapCollider2D
* Wraps NavMeshAgent for 2D
* Wraps NavMeshObstacle for 2D
Successfully used by uMMORPG 2D!
Try the WebGL Demo to see it in action!
Navigation2D (Pathfinding for 2D Games)
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License agreement
Standard Unity Asset Store EULALicense type
File size
418.0 KB
Latest version
1.31
Latest release date
Jan 10, 2022
Original Unity version
2021.2.7
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