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🚀 FPS Counter on steroids: monitor wide variety of stats on target device, configure for your needs, react to performance state, extend and read data using flexible API!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.0f1
Compatible
Compatible
Compatible
Description

🌎 DemoVideos 📖 Manual 📄 API Reference 💬 Forum 💌 Discord | Support


Shows stats via 3 counters:


FPS Counter

Memory Counter

Device Information Counter


Has a lot of customization settings.

See it in action at the WebGL demo.


📌 FPS Counter


Frames per second, obviously ;D

Frame time in milliseconds.

Average FPS with customizable samples.

Minimum and maximum FPS with prewarm.

Approximate Render Time.

Custom colors within 3 custom intervals.


📌 Memory Counter


Total private memory.

Allocated memory.

Mono memory.

GFX Driver memory (Unity 2018+, dev build).

Optional Precise mode for extra accuracy.

Customizable color.


📌 Device Information Counter


Customizable color.

OS: name and Platform type.

CPU: model, cores count.

GPU row 1: full model name.

GPU row 2: API name and type.

GPU row 3: shader model & VRAM.

RAM: total amount on current device.

Screen:

  • resolution & refresh rate
  • window size & screen DPI

Model: device model.


📌 Common features


Optional background (invisible) mode.

Global hotkey to enable / disable plugin.

Global gesture to enable / disable plugin.

Force FPS option to simulate low-end device.

Keep Alive option to survive scene switches.

Flexible counters anchoring.

Smart update system.

Independent counters update intervals.

Background effect.

Text Shadow & Outline effects.

Custom colors and style for each counter.

Custom scale, font, spacing, pixel offsets.

And more (see screenshots)!


📌 Overall highlights


Easy to start:


Easy to extend:


Support and updates since 2014 💖

Technical details

Uses uGUI for rendering but supports fully customizable output through the API allowing you to read any counter value.


🤝 Compatibility


  • Assembly Definition friendly
  • modern C# and .NET friendly
  • IL2CPP friendly
  • ready to be integrated as UPM package
  • works everywhere Unity works including VR platforms and WebGL

📖 Documentation


Advanced FPS Counter

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
569.1 KB
Latest version
1.5.4
Latest release date
Jan 9, 2024
Original Unity version
2019.4.0
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