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This package contains a collection of 6 Realistic Sword VFX
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.22f1
Not compatible
Compatible
Not compatible
Description

Stylized Sword VFX Pack

This package contains a collection of 6 Realistic Sword VFX (3 Unique Effects and the rest
of the Sword Effects are the variations of these VFX) which are created individually. The
different meshes are used in Sword VFX using a shader graph and if you want to customize
the mesh effect then you can modify the Shader Graph properties according to your taste.
In this pack the 2 Stylized Swords model are included for VFX representation These VFX
can be edit easily if you want to different color and style.


Shader Graphs

  • Shader Graph from the package manager is required.
  • This package consists of 7 Shader Graphs.

Sword Glow Shader Graph Properties:


Color - Controls the color of sword from shader side.

Texture - Texture of sword inside shader.

Strength – force in which spell will generate.


Laser Shader Graph Properties:

Color-Controls the color of laser beam from shader side.

LaserTexture -Texture of laser inside shader.

Speed_ controls the speed of Texture.

Mask_ limit the area of an effect inside of mesh.

Noise Amount_ amount with which the texture noise will generate.

Noise Scale_ controls scale of noise.

Noise Power_ force with which the texture noise will generate.

Noise Speed_ speed of texture with which the noise will move.

Dissolve Amount – amount with with the texture will dissolve.


READ ME FILE IS INCLUDED IN THE PACKAGE.

Technical details

Technical details:

Texture size 2048 b/w 2048.


How to use?

Drag and Drop your prefab into the scene.

Select particle system/shader graph.

You can customize its properties that are visible.


Note:


PostProcessing is required only for LaserBeam VFX and its variant VFX’s

To access Features of PostProcessing.

Go to Camera > Add Volumn Component > Select New Option from Profile

Go to Camera > Add Bloom Component Enable Treshold and Intensity and adjust its values according to your requirements.

Enable the ProcessingProcessing from Camera setting

Camera > Rendering > Enable PostProcessing, NAN Stop, Dithering


Don’t forget to uncheck the PostProcessing from Camera Rendering for other Sword VFX’s

We have different folders.


VFX SWORD-VFX URP PACK

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License type: Single Entity
Single Entity
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Multi Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
22.1 MB
Latest version
1.0
Latest release date
May 31, 2023
Original Unity version
2021.3.22
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