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PolygonCollider2D Optimizer
Current Features:
- Super simple workflow, edit multiple objects, real results! (increased frame rate, no more "floating colliders")
- Optimize, Scale, Move, Filter/Remove PolygonCollider2D vertices & paths
- Remove inner paths, Keep only largest path, Remove paths based on vertex count
- Add, Reset, Remove PolygonCollider2D’s
- 4 Scaling modes: Estimate Neighbours, Standard Scaling, Normalized Scaling, Normalized Scaling (local center). *Scaling is useful for avoiding Box2D skin margin problems
Limitations:
- Only optimizes PolygonCollider2D (not any other colliders) - Multiple PolygonCollider2D's per object is not supported (only 1 gets optimized)
Webplayer demo/Android demo/Feedback/Support/Feature Requests at:
Support Blog
Current Features:
- Super simple workflow, edit multiple objects, real results! (increased frame rate, no more "floating colliders")
- Optimize, Scale, Move, Filter/Remove PolygonCollider2D vertices & paths
- Remove inner paths, Keep only largest path, Remove paths based on vertex count
- Add, Reset, Remove PolygonCollider2D’s
- 4 Scaling modes: Estimate Neighbours, Standard Scaling, Normalized Scaling, Normalized Scaling (local center). *Scaling is useful for avoiding Box2D skin margin problems
Limitations:
- Only optimizes PolygonCollider2D (not any other colliders) - Multiple PolygonCollider2D's per object is not supported (only 1 gets optimized)
Webplayer demo/Android demo/Feedback/Support/Feature Requests at:
Support Blog
PolygonCollider2D Optimizer
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